Plate armor, a shield, and the Steel Hide move can push a fighter up to 6 armor.

Plate armor, a shield, and the Steel Hide move can push a fighter up to 6 armor.

Plate armor, a shield, and the Steel Hide move can push a fighter up to 6 armor. What do you do about someone who stacks up armor, thinking they’ll become invincible? (Besides the obvious answer of running monsters with piercing, of course.)

17 thoughts on “Plate armor, a shield, and the Steel Hide move can push a fighter up to 6 armor.”

  1. I would only add that a player choosing to armor up is, in part, signalling that they want opportunities to look good while sword blows bounce off their mighty armor. I’m all in favor of showing them the downside of their equipment or threatening them in non-armor-ish (?) ways, but balance those moments with awesome moments when their armor and toughness shine. Be a fan of the characters, right?

  2. Another downside is the knight’s nightmare: being overturned like a turtle, and then the goblins / filthy commoners swarm atop you and hold you down and then someone with a dagger starts in on the cracks in your armor.

    (But hell yeah to the be a fan too, I like to toss lots of cannon fodder at the softskins so the steel rhino can Defend like a boss and purchase wizardly affection with armor dents)

  3. When orcs attack, their swords shatter against his armour, because that’s awesome.

    When a magically animated flying sword attacks, it shatters against his armour, but the tiny fragments of shattered steel are still enchanted with a thirst for human blood, and some of them slip through his visor and inside his helmet. Because that’s also awesome.

    (Okay, so insects would work too. But c’mon! Enchanted sword fragments!)

Comments are closed.