Someone asked about ship rules.
It so happens mine are in Beta.
Please note that the ship fighting rules are dependent on the Mob Fight rules also posted here, because boarding triggers a Mob Fight.
Again, help would be appreciated!
Someone asked about ship rules.
Someone asked about ship rules.
It so happens mine are in Beta.
Please note that the ship fighting rules are dependent on the Mob Fight rules also posted here, because boarding triggers a Mob Fight.
Again, help would be appreciated!
Comments are closed.
The ship statistics are significantly more complicated than the ones I’ve made for #pirateworld ! If you’re interested, I went with:
Crew Loyalty
Ship Damage
…and that’s it! Everything else is described fictionally (some with tags). Maneuvers, attacks, boarding actions, evasive actions etc. are just rolled with +loyalty. Ships can have debilities (half the crew eaten by sharks? -1 loyalty ongoing), and to be honest, I find that’s more than enough!
There’s a bug or something with your comments, this post has appeared three times! Your phone, maybe?
I really like having GM moves available, that’s a nice structure that isn’t too overbearing.
I admire how much detail you’ve gone into, but my personal preference is definitely for less complicated things!
HI James
I’ll definitely have a look at yours… I like the idea of loyalty – a mutiny on the high seas is an excellent threat to any over zealous captain!
The statistics are based on DW monsters: Armor, Hitpoints and Damage. Player Characters ships have one extra statistic: Maneuverability.
Crew is only important for the Mob Fight move when boarding happens: One has to have a rough idea of the size of opposing mobs. The Mob FIght rules are very experimental at this stage.
I would go with purely fictional consequences and triggers. Doesn’t require any more rules. Add in some new tags and you are golden.
@ Tim
Could you give an example?
It may interest Cédric Ferrand if he hasn’t already seen it.
I wrote the ship rules specifically for the Sea Dog playbook posted above.
There was an awesome discussion about it once but I can’t find it…