I’ve always wanted to fight in large gangs against other gangs, but it was very difficult in most role playing systems. Mainly because those systems are simulations. The last battle simulation we had in Pathfinder was an utterly boring exercise in book keeping. We did stuff to increase statistics on a spread sheet and then had the battle based on that. There was too much mathematics and very little story attached to it.
Because Dungeon World is not a simulation I believe it is easy to create a mechanic that will support compelling story telling. This is my go at hacking Mob Fights into Dungeon World.
I would really like feedback, and if anyone is interested enough to play test it, it would be fantastic!