Today’s session started with my players racing out of the hold of a now burning, beached ship in rising tidal waters as the newly turned vampire Elven fighter ran ahead of the rushing tide.
It ended with the Druid in bird form sitting on a hill giant’s shoulder having convinced him to be the party’s friend and smash open the door to the mine they are trying to get in to.
Love the free flow and high fun of this game.
Sounds awesome, Joe! How are you dealing with vampirism in your game?
I’m using a compendium class that was posted here in the community a while back. Basically using a stat called BLOOD that increases when giving into vampire’s thirst and can be spent like Hold to do awesome vampire stuff.