Tinkering with Multiclassing
I was considering the following tweak to multiclassing, particularly spellcaster multiclassing in my game I’m about to start.
So, I don’t particularly care for how spellcasting multiclassing in Dungeon World works regarding spellcasting; I feel it makes the Wizard and Cleric less special. I want to propose the following sets of alternate rules.
*If you use a Multiclassing Move to take the Wizard’s Cast a Spell and Spellbook moves, or the Cleric’s Commune and Cast a Spell move, you count as a caster of half your level.
(If you take a multiclass spellcasting at level 2, you cast spells as level 1. At level 4, you cast spells at level 2, whether you already had multiclassing, or picked it up just then.)
*Paladin: You may use Divine Favor to instead gain the Cleric’s Diety and Divine Guidance moves.
At level 6-10 you can take the following advance: “Holy Warrior: Gain a move from the Cleric or Paladin list.”
*Ranger: You may use God Amidst the Wastes to instead gain the Cleric’s Diety and Divine Guidance moves.
At level 6-10 you can take the following advance: “Seasoned: Gain a move from the Fighter or Rogue list.”
*Rogue: At level 2-5 you can take a Multilcass Dabbler advance. At level 6-10 you can take a Multiclass Initiate advance.