Before I hack up my own, has anyone built a seafaring move a la Perilous Journey that has some fun outcomes?

Before I hack up my own, has anyone built a seafaring move a la Perilous Journey that has some fun outcomes?

Before I hack up my own, has anyone built a seafaring move a la Perilous Journey that has some fun outcomes?  I know you can just use PJ and maybe substitute Captain for Scout or whatever, but I bet someone has come up with something more fun.

4 thoughts on “Before I hack up my own, has anyone built a seafaring move a la Perilous Journey that has some fun outcomes?”

  1. Once I just went with Pilot instead of Trailblazer (which we roll on CON) and Look-out instead of scout. The quartermaster does his usual job (and we roll on INT). I’d say  you could add the Navigator (you get lost!) and the Captain (ship’s crew asks for giant-size pay at the end of the journey).

  2. Hell yes! I’m going to be releasing #PirateWorld in approx. six weeks and it has a fairly damn cool update to perilous journeys via using a ship. I’m not ready to release that part publicly yet, but I could send you the gist of it to use privately for now if you’d like to try it?

  3. Great. I’ll have it quickly redrafted and send it to you later tonight; I’d love to hear how it goes!

    Liking the idea seems to be a fairly common reaction, I love that everyone seems as excited to play pirates as I am!

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