Sorry for spamming lately but I’m in the middle of character conversion and in gear section I see weapons, armor,…

Sorry for spamming lately but I’m in the middle of character conversion and in gear section I see weapons, armor,…

Sorry for spamming lately but I’m in the middle of character conversion and in gear section I see weapons, armor, etc. Only last option says “choose one” (like healing potion or antitoxin for wizard). Does that mean I can choose everything from the list aside healing/antitoxin potion if the Load permits?

14 thoughts on “Sorry for spamming lately but I’m in the middle of character conversion and in gear section I see weapons, armor,…”

  1. You get to choose 1 option once. Not multiple times. 

    However there is no reason why established characters of higher level from another game that get converted shouldn’t have other starting equipment. 

  2. And even on level 1 you can change stuff, especially if you played a few games. I, for example just thought about playing a military trained ranger with a crossbow. 

  3. The ritual move is based on the Workplace Move in Apocalpyse World, i can quote some advice from the book:

    Original move: 

    When you go into your workspace and dedicate yourself to making a thing, or to getting to the bottom of some shit, decide what and tell the MC. e MC will tell you “sure, no problem, but…” and then 1 to 4 of the following:

    • it’s going to take hours/days/weeks/months of work;

    • first you’ll have to get/build/fix/figure out _;

    • you’re going to need _ to help you with it;

    • it’s going to cost you a fuckton of jingle;

    • the best you’ll be able to do is a crap version, weak and unreliable;

    • it’s going to mean exposing yourself (plus colleagues) tos erious danger;

    • you’re going to have to add _ to your workplace first;

    • it’s going to take several/dozens/hundreds of tries;

    • you’re going to have to take _ apart to do it.

    e MC might connect them all with “and,” or might throw in a merciful “or.”

    Once you’ve accomplished the necessaries, you can go ahead and accomplish the thing itself. e MC will stat it up, or spill, or whatever it calls for.

    Advice:

    For the easiest projects, you can choose just 1, but consider choosing 2 and connecting them with an “or.” “Sure, no problem, but you’re going to need Marie to help you with it or else it’s going to mean exposing yourself to serious danger while you experiment.”

    Stringing 4 together all with “and” would make a project really, really hard, so hard that you probably ought to just say no instead. For the hardest realistic projects, 4 with an “or” in the mix should be hard enough: “Sure, no problem, but first you’ll have to figure out how the brain-pulse isolator works, and then it’s going to take months of work plus either you’ll need Marie’s help or else you’ll have to take Ba’s brain apart. I’m up for it if you are!”

    “You’re going to have to add _ to your workspace first” is for those projects where the character’s workspace includes a junkyard, machining tools and a proving range, but the character wants to probe Ba’s brain or whatever. “Sure, no problem, but you’re going to have to add a brain-proborium to your workspace first.” Fortunately for the character, expanding a workspace is just a project in the workspace: “Sure, you can add a brain-proborium to your workspace, no problem, but you’re going to need Marie to help you, and assembling the components is going to cost you a fuckton of jingle.”

    Remember your agenda when you’re making all these conditions, though. Your job is to make Apocalypse World seem real and to make the characters’ lives not boring, not to deny them what they want or could use.

  4. Is there an IRC channel of DW? 🙂 I got some little questions and I don’t know how irritating they are here for you.

    Anyway – so if I choose wizard I can choose between leather armor and bag of books, right?

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