I think I got to a nasty point in my DW campaign.
As a result of a series of horribly botched roll (one was a 1! rolled two ones and a -1 from stat) the situation degenerated quickly enough that the Big Evil Baddie opened a portal to the Chaos Realm and jumped through it, while the Paladin tripped halfway through it.
All the other characters suddenly dropped everything and started pulling the Paladin, but they managed to “fail” even in this: just a 7, which I deemed would be a nice opportunity to offer an unwelcome truth.
The Paladin emerges from the portal changed. It’s no more the lawful, stern but good fellow they knew. It’s suddenly suspicious of elves and halflings and pretty much every race except humans, sees heresy everywhere. It’s a fanatic!
Everyone was having lots of fun, the Wizard starts thinking about a ritual to cleanse him with the aid of the Cleric….when the Paladin player asks for a talk with me.
We go in the other room and in a very serious tone he tells me: “I don’t want to continue playing this way. This is not my character, I don’t like it.”
I felt awful and I assured him I’d find a way to fix this.
What should I do? The other players seemed to enjoy this weird situation, as a new epic quest to save their fellow companion, but his reaction…
I don’t want to make anyone uncomfortable, we’re here to PLAY A GAME, but I feel dismissing everything would be bad for all the other players.
What should I do?