So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?
So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?
So, when characters go past level 10, and reset into another class – how many moves, roughly, does one let them keep?
I’ve never had a player reach that point, but probably the stuff they used the most or are known by. Like if a Thief is known to rob people without knowing and get into any locked room, then let him keep Tricks of the Trade.
I would say at the most three, but most characters will have only one or two things that they feel a strong attachment too.
I guess 1/3 to half. Most passive moves are probarbly lost.
What about things from a comoendium class? How many of those would they keep?
All the ones that defined them as a character.
Hmmm…
So what defines the current character you’re playing? What would they carry over if they went past ten and changed classes?
I ask because my party is slowly approaching level 10. They’ve already got plans
Sharpshooter -> Artificer
Gladiator -> Grim World Slayer
Wizard -> Grim World Channeller
Thief -> Dashing Hero