So I want to play a CyberPunk game. While I think Apocalypse World seems more suited for this, I prefer the way Dungeon World Moves work. Need to find some way to meet halfway.
So I want to play a CyberPunk game.
So I want to play a CyberPunk game.
Try Sixth World, it was a blast.
The concept is the same, but their specifics are a little different. In general I like the way most of the DW rules work, but AW has the more fitting playbooks.
What Is the difference in the moves?
Cool, hadn’t seen the Sixth World stuff. I can get down with this.
Tim; just the basic moves for instance play a little differently. Defy Danger vs Do Something Under fire for instance.
The Sprawl by Hamish Cameron is awesome.
http://www.ardens.org/The_Sprawl_beta.pdf
I’ll second The Sprawl. I put in 60-80 hours and 9 playtest sessions on a hack of another system to create the perfect cyberpunk game for my group and then tossed it because The Sprawl is much, much better. 🙂
Wow! That means a lot, Jared! Thanks!
(Thanks to Jonathan from linking me in too.)
I’d like to think if I had started with DW I might have come up with something similar to The Sprawl, but now I don’t need to find out 😉
Yeah, oddly I started writing a Shadowrun hack of DW but realised that I didn’t care about the magic and dumped that, and it’s been a steady drift towards AW since then 🙂 Which is just as well, really, since Sixth World absolutely nailed Shadowrun with DW!