This week, my PCs went after bandits in the woods. They got ambushed, but just before fighting broke out, the wizard charmed the lead bandit. Now they’ve convinced him they want to BECOME bandits, and are going to have to participate in an initiation ceremony.
I told them it involved drinking a really nasty beverage; they have to swallow it all without gagging or hesitating. I want to have a special move for them to drink. One consequence, if they DO swallow it all, is that they are charmed (not by the bandit king, but by his wife, actually, who brewed the drink). But what would be GOOD results of drinking?
Failing to drink provokes a battle between the attempted drinker and the bandit king; its presumed at that point that they were not charmed and are a liability if they continue living.