Tonight is the second session of my groups new Dungeon World campaign. We have done a one shot, but this is the first time that we have sat down with the intention of running a long term game. I am absolutely loving it as a GM. I really enjoy how the game and the world are collaboratively built. During our first session, I asked the group what the ruin they were exploring were and what they were looking for, and it turns out they are searching the keep of the Witch-Queen in search of either the Giant’s Horde, or the Giant’s Heart (the map is smudged). This led me to create this item for tonight’s game:
The Giant’s Heart
This chunk of rough redish,-purplish quartz is about the size of a halflings head (or an ogres fist) and seems to slowly pulse when handled. When you whisper your hearts desire to the stone and ask it how you may obtain it roll +int. On a 10+ the stone will deliver a vague vision on one way to obtain your desire. Hold 2. When the character later acts on this vision, they make take +1 forward. On a 7-9, the vision comes too suddenly, and is jarring and confusing. Hold 1. You are confused until you can get a good nights rest. On 6 or less, the being inside the heart demands more than just knowing your hearts desire.
I just had my second session last night of our hopefully, long term campaign , and I really really like this whole system. As a player to me it seems like with any result you roll up for whatever you’re doing, the results are so thick and rich. Makes for some epic storytelling.. \m/