Defy Danger as a Stealth Move
It’s a bit late for #ThiefWeek , but I wanted to post my thoughts on why I like Defy Danger as a choice for stealth moves. I still like the various custom moves out there (including my own), but the fact is that most of what is required of such a move can be easily handled by Defy Danger.
I’m an advocate of divorcing stealth from Dexterity, so DD’s use of different stats for different situations is perfect for me!
When we think of stealth as an action, we’re usually thinking of a thief hiding in shadows, avoiding guards, remaining almost invisible as they sneak around… and for those scenarios DEX is likely the right choice. But stealth isn’t just sneaking around – stealth is about secrecy. At the core of it, the character is trying to get something done while remaining unnoticed.
Actions like trying to blend in with a crowd, acting like you belong there – that seems more like a +CHA move to me. Or what if your stealth depends on not dropping that heavy (and loud) bag of loot? Wouldn’t the endurance required in that action suggest +CON?
Ugly Choices, Worse Outcomes, and Hard Bargains can cover a lot of interesting stealth-appropriate complications, such as:
• The Guard still hinders your progress; or he lingers, or you didn’t make it all the way to the gate, etc. (Worse Outcome)
• You can move unnoticed, but you’ll fail to cover your tracks; someone’s going to know you were there sooner or later. (Hard Bargain)
• You’ll have to drop something important and leave it behind to remain unnoticed. (Ugly Choice)
I’ll try to post some specific (and fun) examples in the comments later!