I keep pondering about a hybrid of some romance mechanic in a DW game.

I keep pondering about a hybrid of some romance mechanic in a DW game.

I keep pondering about a hybrid of some romance mechanic in a DW game. My idea is to emulate (loosely) the jrpg style game where the PC romances or has various relationships (friend/rival) and builds up special attacks based on these relationships.

2 thoughts on “I keep pondering about a hybrid of some romance mechanic in a DW game.”

  1. Monsterhearts’ strings are sort of DW’s bonds or AW’s Hx. They could do a great job of players’ colic acted attachments to each other, and the back and forth of such relationships.

    You could also plunder monsterhearts and apocalypse world’s sex moves to make intimacy moves.

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