Ran my first session of DW this past Thursday for five players, several of whom have past experience with * World games.
I want to thank the authors for this outstanding game — it was the most fun I have ever had as a GM! (And I was worried that not rolling dice would be dull… Ha!)
I still have work to do on understanding the rules, but the foremost concern from the group was combat (which I understand to be a common issue). I get that it’s a conversation, with no rounds and no GM attacks, per se. I took advice from the excellent Dungeon World Guide, and went around the table in a rough circle, asking “What do you do?” in response to my moves. I thought it worked, but one or two players said it felt rote and too turn-based.
Any thoughts?
Don’t get to down on yourself. Any player that has played DW and was really open to enjoying it will be allergic to anything that feels like rounds 🙂Â
What were the moves that you were choosing?
Mix it up. Â Put one player in a spot in response to their action, then pick someone else who’s in a position to act on that and ask what THEY do now that they see the monster bearing down on their teammate. Â Jump around the table based on reactions and opportunities. Â One player’s partial success is another player’s dilemma. Â _What do you do?_
I almost never ask every single person what they do. Â I pick someone and target them. Â If someone pipes up, I’ll address them, too.
GM: Okay, Avon, you failed your roll, so the Orc dives on you, knocking you to the ground. Â Rion, what do you do? Â Avon’s going to get cut up.
Lux: I run over and kick the orc! Â I’ll protect you, Avon!
Thanks, guys. Matt, I was doing things like: show signs of approaching threat, use up their resources, deal damage (mostly on hack & slash misses), separate them, put someone in a spot… You know, combat-related stuff. I only kept the list of GM moves in the back of my mind, since this is all stuff we’ve been doing all along… right?
I can’t wait till I get a change to run it someday.
When you get more comfortable with the rules, experiment with not going around in a circle. Target characters more randomly, let the fiction guide you, stay with one character for a little bit. Mix it up until it feels right.
Aaron Sturgill totally, we should be doing that all along! I was asking more specifically, what was going  on in the fiction? Can you give a few examples of what happened in the combat?
This has been very helpful… I have an idea where to go from here. Thanks!