What’s people’s impression of the Devils Reach scenarios – To me based on conversations on here its very rigid…

What’s people’s impression of the Devils Reach scenarios – To me based on conversations on here its very rigid…

What’s people’s impression of the Devils Reach scenarios – To me based on conversations on here its very rigid…

6 thoughts on “What’s people’s impression of the Devils Reach scenarios – To me based on conversations on here its very rigid…”

  1. never played it, but there are two things that always struck me as weird: fronts are done strangely, with one impending doom linked to the front, with lots of dangers all without type, moves, instincts, grim portents and impending doom; and the monsters without description and all written with exactly 3 moves each that describe exclusively combat maneuvers. I guess those probably work better in this way for the adventure as written, though!

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