Has anyone created a class similar to the Geist setting in World of Darkness
I’ve been discussing the option of speaking with Ghosts and can’t seem to find one yet.
Has anyone created a class similar to the Geist setting in World of Darkness
Has anyone created a class similar to the Geist setting in World of Darkness
I’ve been discussing the option of speaking with Ghosts and can’t seem to find one yet.
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I wrote a compendium class that can turn into a ghost and absorb and spend ghost for ghostly effects. Would that help?
I saw that, but it didn’t quite get the feel I was looking for
Tommy Rayburn and co have done WoD things for Andrew Medeiros urban shadows, maybe they can help.
Paul Weber, I skipped Geist as it did not work well with the rest of the other books in WoD, so after a great suggestion from Aaron Friesen I used a very brief and edited version of Orpheus which works near perfectly.
Orpheus does build off of the Spectre playbook for Urban Shadows, which the creator Andrew Medeiros currently set to be a limited edition PB.
Here is the Google Doc. A better Printed Doc will be available in the next month+.
https://docs.google.com/document/d/1vAfokBManOfs96xyvhPB2q6P1lR3PrN1OGNmjkLoqk8/edit?usp=sharing
Maybe start with something like… hm. I’m pulling this out of thin air here, so it might need some tweaking.
When you try to gain the attention of a ghost to speak with it, roll +WIS. (Or +CHA? Not sure.) On a 10+, things go pretty well. Pick two. On a 7-9, things don’t go quite so smoothly. Pick one. On a 6-, the GM makes a nice hard move and things get rough. (Or something, who knows.)
* The ghost’s attention stays firmly on you through the conversation.
* The ghost is not immediately angered by the encounter.
* The ghost does not need to be convinced of the fact that it is dead.
Something like that to start?
I know I’ve read a CC that has moves based around moving ghosts on. I’ll see if I can dig it up.