What would you be most interested in seeing for thief week besides a discussion of the absence and the potential for a sneak move?
What would you be most interested in seeing for thief week besides a discussion of the absence and the potential for…
What would you be most interested in seeing for thief week besides a discussion of the absence and the potential for…
I think most useful for GMs of thief players would be a big list of Traps as monsters
Aaaaaand maybe the best move to look for inspiration on sneaking could be ritual!
Of course you can make it in there BUT…
Puzzles. Magic devices. Applications for the Heist move. Organizations as monsters?
Deconstruction of the archetype. Why “Thief” and not “Rogue” or “Specialist” or w/e
What happens to thieves who steal from gods? Maybe deal with Promethean themes.
New poisons could be a lot of fun
Colter Hanna check those
https://plus.google.com/u/0/101186759054914157594/posts/7TbyvbMK83r
I like the idea of discussing which fictional advantages the thief should be able to know. Like most classes would have to look through a room in depth to discern realities for a trap door, while a thief would merely have to glance around to trigger the same move.
How the class could do roles of ninja, assassination, mob boss, or beguiling con man.
Alternate/expanded roles might also include highwayman, pirate, spy, or detective.
Another thought is a way to get leverage for parley at a risk to the thief. The Phisher gambit.
1) Examples of Suspicion, Danger, and Cost for Tricks of the Trade.
2) Maybe some expanded thoughts or rules on loot (its value, where to fence it, etc)
Alternatives to the poison moves, because none of my thief players have ever used that.
Examples of different Thieves Guilds and how to join, what they do.
Grifting for fun and profit
Jarrah James: I have good news for you: https://plus.google.com/112750659160242168572/posts/HRbZuQKwkmk (
my final comment also has two more moves that replace the final poison-based movesedited them into the OP).I’m working on laying this variant out as a proper character sheet to go with the Assassin – I’ll try to get this finished in time for Thief week.
I’d like to see a discussion of the Thief’s use of poisons.
Varieties of law enforcement (town guards, bounty hunters, mystical guardians). And different ways for characters to deal with them (bribery, corruption, truce). Good for both organized crime and individual Thieves!
Guilds!
For the record, the City Thief playbook is nice and prettied up. I’ll post it later.
I got bored of waiting for Thief week, so here’s the City Thief: https://docs.google.com/file/d/0B30fzv28XdrYNjRwTXN6TzhWZ1E/edit?usp=sharing Jarrah James
It’s a variant class based off Sage/Adam’s Thief that ditches the poison moves for moves I have shamelessly stolen the inspiration for from the Thief series, and also for moves that enhance the Thief’s mobility a bit.
great!