Might be a daft question given the name of the group, but is there much interest in World of Dungeons?

Might be a daft question given the name of the group, but is there much interest in World of Dungeons?

Might be a daft question given the name of the group, but is there much interest in World of Dungeons?

Recently I’ve been playing a lot of smaller one-off games and I’ve used WoDu as a main resource, but kept DW (the moves and monsters in particular) to hand for reference. I love how well the two fit together.

9 thoughts on “Might be a daft question given the name of the group, but is there much interest in World of Dungeons?”

  1. I was thinking Shadowrun World myself. The various roles can become character classes, and there’s less bookkeeping for ammo any spy tools. Not sure how I would do cyberware though.

  2. Adam Koebel – I’ve not found pressure being too much of a problem, but I suspect having the basic moves from DW on hand helps a lot.

    Myles Corcoran – totally! If it wasn’t for that thread I would probably have playing something different. Have you read Jacob Randolph’s alternative mage playbook? Mages have magical foci instead of known spirits, but the principles are similar.

  3. Joe Banner I have a player running a Mage in my current DW game. I like the negotiation and characterization of the spirits in WoDu more than the aligned elements and opposed elements. Personalizing the spirit makes things more real I feel.

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