Might be a daft question given the name of the group, but is there much interest in World of Dungeons?
Recently I’ve been playing a lot of smaller one-off games and I’ve used WoDu as a main resource, but kept DW (the moves and monsters in particular) to hand for reference. I love how well the two fit together.
There’s a LOT of interest in WoDu. I see it getting played a lot, as well as hacked for other genres of games.
…okay, yeah, maybe I’m responsible for some of that hacking…
WoDu is cool and fun and easy to hack but quite hard to run – there is a lot more pressure on the GM, but that can be positive or negative depending on your group.
I was thinking Shadowrun World myself. The various roles can become character classes, and there’s less bookkeeping for ammo any spy tools. Not sure how I would do cyberware though.
It already exists. World of Shadows.
Hot damn! Link, please?
https://www.dropbox.com/s/nhweq74vzigprf4/World%20of%20Shadows.pdf
The Dungeon Girls thread on Story Games (http://story-games.com/forums/discussion/17329/world-of-dungeons-dungeon-girls) really makes me want to play World of Dungeons. I’m tempted to have magic work in our DW game in a WoDU fashion (summoned spirits, bargains, risky drugs).
Adam Koebel – I’ve not found pressure being too much of a problem, but I suspect having the basic moves from DW on hand helps a lot.
Myles Corcoran – totally! If it wasn’t for that thread I would probably have playing something different. Have you read Jacob Randolph’s alternative mage playbook? Mages have magical foci instead of known spirits, but the principles are similar.
Joe Banner I have a player running a Mage in my current DW game. I like the negotiation and characterization of the spirits in WoDu more than the aligned elements and opposed elements. Personalizing the spirit makes things more real I feel.