#DruidWeek Land Discussion 5
The Open Sea
A very cool and powerful land, but not for every campaign. However, when you choose it, the campaign should be more maritime!
#DruidWeek Land Discussion 5
#DruidWeek Land Discussion 5
The Open Sea
A very cool and powerful land, but not for every campaign. However, when you choose it, the campaign should be more maritime!
Comments are closed.
To be honest, I always do like this with the druid: if the druid chooses “The Frozen North” I’m sure we’re not going to play in an arabian-like desert 🙂
Tells:
+ Skin covered in patches of coral, including anemones poking out and reacting to the druids mood
+ Webbed hands/feet
+ A serrated grin of shark teeth and the deep black lifeless eyes of a shark
More Tells:
Large Gills
Shining Scales
Ever-Drenched
Followed by Salty Air
Shells embedded in the skin.
Animals:
Sharks, Whales, Fish of all different kinds.
Sting Rays I feel would be really cool.
Seagulls.
Certain kinds of Fish could be interesting.Â
Lionfish for example.
Sea-Serpents, Fantasy creatures, A Kraken xD
Moves!?
Are there interesting tells we can tie to the tides?
Maybe a hairline that recedes at low tide?
What about tears?
The Tell i did for the Druidic Ritualist artwork (hint hint nudge nudge nod nod Tim Franzke) has coral “bracers”, I guess you’d call them, growing out from his forearms.
So I’m thinking over sea creature moves:
Shark –
– Rip at with teeth
– smell by blood
– move through water like air
The last is more the idea that sea creatures would move faster in the water than normal people just swimming
Lionfish / Sting Ray
– paralysing touch
– intimidating visage
Sea Serpent
– constrict under water
– bite and rend
– sea magics?
Octopus
– pull under water
– ink spray
– hold off multiple enemies