Sharing my own post to go into further DW-related detail. This was the first real session in my Keep on the Borderlands 1983 setting. Thanks to the Ask Questions principle and some very creative players, this lean sandboxy idea of mine has turned into a potential campaign of epic proportions.
After a couple hours of play time, this rag-tag group of rather inefficient adventurers has set out to find a fallen star. This relic should lead them to discovering who among them is destined to become the traveling companion of a godly avatar. The fun thing is that nobody among the priesthood of said deity has the slightest idea of what he stands for.
Fuck the game, I’m just gonna write a novel on this premise! 😉
Originally shared by Eric Nieudan
I ran my first game via Hangout and Roll20 It was a lot of fun, and my experience as a player helped me work out the kinks.
We started with an ambush by kobold bandits, had some typical social interaction in the village and when we left our bold adventurers, they were about to explore the cellars of the Keep on the Borderlands, looking for giant rats…
#DungeonWorld with five players makes for exhausting fights though.
Sounds fun! I’m curious about this in particular…
“…with five players makes for exhausting fights though…”
I would love to hear more about this… does exhausting in this case relate to the improv/responsiveness required on your end to keep up the pace etc?
i am too. i once played in a five player game and noticed things lagged sometimes, never figured out why.
Well with one PC transforming himself in a cow, one hiding, one waiting for command, one drowning in the mud and one trying to impress the enemies by doing nothing, everything becomes a challenge 😀
Jerome Larre Was that what Eric Nieudan had to contend with, or are you speaking to what you have to deal with in your own game? (You guys might be playing together for all I know, etc)
It was what Eric had to contend with in one specific moment of the game.
It managed it pretty well 🙂
Jerome Larre Ahhh, well yes, that does indeed sound exhausting, hehe.
I really like the idea of KotB as a kind of “detailed steading”…
I’ve definitely felt that KotB would be a great DW setting. Awesome to see that is the case in practice!
Mike Weem and Todd Mauldin That’s what I meant. More players means more things going on at the same time, more micro-fights to keep track of and less screen time for each player. I was trying my best to keep everyone entertained, but I felt bad if somebody had to wait for several minutes to find out if the kobold who I described climbing on their back was going to rip their head off =)
Stefan Grambart Well this KotB is under reconstruction at the moment. But when/if the guild who bought it succeeds in turning it into a brand new Adventuring Centre (10% off membership during opening month!) I’ll certainly give it steading stats =)
Sorcerer Blob It’s just perfect: you have a base of operation and many opportunities for exploring and getting into trouble. Add a relation map between monster tribes and some level of internal intrigue and you’re golden! And then somebody like Jerome Larre comes up with a story about an invisible god, a bored religion and a chosen one among the heroes… =)
I really enjoy my sessions on hangouts
It’s by Brandon ‘CrazyRed’ Kruse. He has loads more on his blog there:
http://dandddoodles.blogspot.ie/
I believe you said something about him to release a book of his sketches (just can’t find where anymore).
Is it Woodmir? Or there is something else?
Yup, that’s it. You can find it on RPGNow for 2 bucks. It’s just a big map of a town really, but it’s worth it if you have a steading in your campaign.
David Macauley Yeah I’ve always loved that town illustration/map as well
Just thought I’d tag Brandon Kruse here so that he realises his work is appreciated beyond D&D circles 🙂