Jared Sorensen  posted this on the Torchbearer fan page, but I thought it was crazy fitting for DW too!

Jared Sorensen  posted this on the Torchbearer fan page, but I thought it was crazy fitting for DW too!

Jared Sorensen  posted this on the Torchbearer fan page, but I thought it was crazy fitting for DW too!

36 Reasons to Adventure

1. Outcast because of your otherness

2. Personal hardship (mental, physical or emotional)

3. Lack of skills, talent or training

4. Bastard offspring

5. Lord or lady of the manor died, no more work available

6. Exiled for committing a great crime against the village

7. Wanderlust; desire to see the world

8. Given a quest by a powerful figure

9. Village destroyed by raiders, monsters or disaster

10. Great desire to become a hero rather than a little person

11. Want to impress someone in your village

12. Escaped slave 

13. Forced into adventuring life unwillingly (blackmailed)

14. Rumspringa-esque coming of age ritual

15. Already bored with life

16. Retrieve your peoples’ ancient treasures from those that would squander them

17. Dark elf: you turned your back on your people out of spite

18. Dealer/trader in exotic items

19. Escape from tribal custom (arranged marriage)

20. Oathbreaker; exiled from Dwarven Halls

21. Laid-off from the craft guilds

22. Alcoholic, can’t hold down a real job

23. Seeking to claim a horde, buy an army, become a great warlord 

24. Suicidal: Want to die in a blaze of glory

25. Map out new caverns — advanced expeditionary force

26. Pay off gambling debt

27. Field researcher for scholarly endeavors or forager of medicinal/magical reagents

28. Sentenced to prison or death, either justly or falsely, and escaped

29. Abandoned as a child, no other way of life available

30. Desire to shed blood (secret blood lust)

31. Short time left to live, need to raise capital for family

32. Itinerant worker in the off-season

33. Religious mania (witch hunter)

34. Spy for another city/state/culture

35. Self-induced poverty to learn humility or to build character

36. Self-punishment for real/imagined sins