Jared Sorensen posted this on the Torchbearer fan page, but I thought it was crazy fitting for DW too!
36 Reasons to Adventure
1. Outcast because of your otherness
2. Personal hardship (mental, physical or emotional)
3. Lack of skills, talent or training
4. Bastard offspring
5. Lord or lady of the manor died, no more work available
6. Exiled for committing a great crime against the village
7. Wanderlust; desire to see the world
8. Given a quest by a powerful figure
9. Village destroyed by raiders, monsters or disaster
10. Great desire to become a hero rather than a little person
11. Want to impress someone in your village
12. Escaped slave
13. Forced into adventuring life unwillingly (blackmailed)
14. Rumspringa-esque coming of age ritual
15. Already bored with life
16. Retrieve your peoples’ ancient treasures from those that would squander them
17. Dark elf: you turned your back on your people out of spite
18. Dealer/trader in exotic items
19. Escape from tribal custom (arranged marriage)
20. Oathbreaker; exiled from Dwarven Halls
21. Laid-off from the craft guilds
22. Alcoholic, can’t hold down a real job
23. Seeking to claim a horde, buy an army, become a great warlord
24. Suicidal: Want to die in a blaze of glory
25. Map out new caverns — advanced expeditionary force
26. Pay off gambling debt
27. Field researcher for scholarly endeavors or forager of medicinal/magical reagents
28. Sentenced to prison or death, either justly or falsely, and escaped
29. Abandoned as a child, no other way of life available
30. Desire to shed blood (secret blood lust)
31. Short time left to live, need to raise capital for family
32. Itinerant worker in the off-season
33. Religious mania (witch hunter)
34. Spy for another city/state/culture
35. Self-induced poverty to learn humility or to build character
36. Self-punishment for real/imagined sins