I have used a hack in previous games called the Armageddon Clock.

I have used a hack in previous games called the Armageddon Clock.

I have used a hack in previous games called the Armageddon Clock. The GM keeps a stack of ten to twenty poker chips by his side. Each chip represents an abstract amount of time. When the party does something time-consuming, one chip is removed. When the chips are all gone, something really bad happens to the party. 

This could be a good resource that can be depleted in a 7-9 roll. What do you guys think?

6 thoughts on “I have used a hack in previous games called the Armageddon Clock.”

  1. What I was going for was trying to quantify expenditures of time. When time passes, the NPC’s agenda can be advanced. Maybe a smaller clock would be better though.

  2. Addinmg to Adam Koebel ‘s statement, you could “show signs of impending doom” Reduce the counters to something like 5 or 10, and then write as many indicators that the danger is getting more iminent.

    Each time you announce one of these things happening – be it in response to a roll or just as a passage of time, you reduce your pool of tokens. That’s pretty much how Fronts work in a simplified way.

  3. But you don’t need all that to have something really bad happen to the party. You’ve got hard moves and impending dooms!

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