Kinda wondering what motivates people to included pop-culture references in the list of suggested names when they…

Kinda wondering what motivates people to included pop-culture references in the list of suggested names when they…

Kinda wondering what motivates people to included pop-culture references in the list of suggested names when they write new playbooks?

10 thoughts on “Kinda wondering what motivates people to included pop-culture references in the list of suggested names when they…”

  1. I’m all for pointing out different paths a character can take within a playbook through references to fictional characters but when it becomes a characters name it effects the way the character is seen, especially if the player doesn’t get the reference but someone else at the table does 

  2. It’s very much about evoking the concept of the class, its shorthand to spark the players’ minds into imagining what the class is about and how it can play.

  3. I enjoy it, it gives added flavor.  I created an ability for the Thief, for instance, called “Friends in Low Places”, and that immediately brings the country song to mind.  But it matches the ability perfectly… you could call it “Criminal Connections” or “Shady Friends” or something, but I feel the pop culture reference adds flavor to it in a way that a purely functional name like that doesn’t.

  4. So, Daniel Kellett  you’re saying like if on the barbarian class the name Conan was one of the choices for names. It might influence the play of a character for some people. I can understand that. It doesn’t affect my play but I could see how it may for those who are less creative. 

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