I’m making some classes for a Star Wars-themed Dungeon World game.

I’m making some classes for a Star Wars-themed Dungeon World game.

I’m making some classes for a Star Wars-themed Dungeon World game. I first kinda converted some classes to d20 Star Wars equivalents (ranger to scout, thief to scoundrel…) but later rewrote almost everything.

This is the first class I think to be “complete”

THE TRAVELLER

People you travel with are born in cities, full of technology – or in wastelands, isolated and without contact with the society.

You? Maybe you’re born in space, but the only sure thing is: you’re born to travel.

That’s why they need you.

Explorer. Pilot. Mechanic. Information dealer. You work for hire or join other traveling souls, incapable of putting roots down anywhere.

You can survive the cold space and the hot desert, find secrets, repair droids and spaceships, and travel to unexplored systems.

You were always on the move, why stop now?

https://docs.google.com/file/d/0B0fdKFb6M4zwanJZTXNyNjF3clk/edit?usp=sharing

I hope to have some feedback, and I hope to have placed this in the correct section!

6 thoughts on “I’m making some classes for a Star Wars-themed Dungeon World game.”

  1. I choose a different approach: i’m just working on playbooks and ignore class description and such. Players i’m going to play with know what something is in the star wars universe.

Comments are closed.