Somebody mentioned a “Signature Armor” alternative Fighter move recently? Perhaps as part of #FighterWeek ?
Somebody mentioned a “Signature Armor” alternative Fighter move recently? Perhaps as part of #FighterWeek ?
Somebody mentioned a “Signature Armor” alternative Fighter move recently? Perhaps as part of #FighterWeek ?
https://plus.google.com/110110374841646652137/posts/3ordH6nhjee
It was part of my Alternate Class Abilities, 2 new options for each core playbook to take in place of their starting abilities, in order to provide some variety at level 1.
Aha, there it is, thanks 🙂
Please let me know what you think of the options. I’ve already got a few suggestions from the last thread, such as having Specialist Wizard replace Spell Defense instead of Ritual, and explain 2-weapon Fighting a bit better, but I’d like to hear more!
Why would the fighter take no longer clumsy for an armor tag? The clumsy tag doesn’t apply to fighters, unless you are routinely taking your armor off in the fiction and letting people wear it?
Eric Lochstampfor The other alternate ability for Fighters replaces the “Armored” ability (which allows them to ignore “clumsy”) with an ability called “Tough as Nails”. This gives the Fighter 3 additional HPs and a +1 on all Last Breath tests. So, the Fighter could decide to swap out both abilities, and then spend a point of armor Enhancement to remove the Clumsy tag from the Signature Armor. If he ever wears a different suit of armor for some reason, any Clumsy tag on it would affect him.