For a Ravnica game:
Magic Colors as Alignment
Guilds as Race Moves (you don’t have to share alignment with your guild but you probarbly should)
For a Ravnica game:
For a Ravnica game:
Magic Colors as Alignment
Guilds as Race Moves (you don’t have to share alignment with your guild but you probarbly should)
Comments are closed.
Sage LaTorra ?
Fighter Guild options:
Gruul
Rakdos
Boros
(Selesnya)
(Azorious)
Druid
Golgari
Selesnya
Simic
Thief
Dimir
Rakdos
Orzhov (?)
Wizard/Mage
Izzet
Simmic
Dimir
Azorious
Golgari
(Orzhov)
(Boros)
Honestly I’d be tempted to just make each Guild a compendium class. (I know it’s what I was considering for Factions when I was thinking about a proper Planescape hack.) Give them three or four moves each that you can take as class moves if you’re a member of the guild. Add a few moves that can be taken by any guilder in general to, say, call upon your guild contacts or arrange for favors within the guild’s power, and you’re pretty much golden.
I think the publishers of Colors of Magic (at DriveThruRPG) had an alignment supplement using it. I’d have to check.
I like Ben Wray’s system, if only because (a) more options, and more importantly (b) Ravnica still has races. My Boros Recruit wants goblin racial moves in addition to Boros moves!
But I like the idea of a Ravnica-themed Dungeon World campaign a lot. In fact, while it won’t be Ravnica, I’m probably going to set my next campaign in a fantasy ecumenopolis just because!
ah, ‘Radical realignment’. I looked at it briefly at one point and don’t remember the details, but I believe it is tied into Plot Device’s “Colours of Magic” series.
http://rpg.drivethrustuff.com/product/19233/Radical-Re-Alignment