Wondering, with all the fan-made classes out there, what does everybody do when a new campaign starts up?

Wondering, with all the fan-made classes out there, what does everybody do when a new campaign starts up?

Wondering, with all the fan-made classes out there, what does everybody do when a new campaign starts up? Tell the players which classes they can pick from? Let them play whatever? Something in between? 

15 thoughts on “Wondering, with all the fan-made classes out there, what does everybody do when a new campaign starts up?”

  1. Running a Dis campaign with core classes and Number Appearing.  In a game set in Eberron, with one of the character’s playing a warforged Battlemind. 

    Still feeling there’s a lot of life in the core guys for our group, though that Gladiator that’s been floating around looks badass.

  2. When I run an adventure with friends, I’m also secretly doing a playtest of the classes I’ve created. So I let them choose from whatever, but when they pick a new class, I secretly go “Woohoo!” And ask them to keep track of how often they use moves, general satisfaction and such at the end of the session.

  3. I let them pick from whatever I know is balanced, which is generally the core stuff, Funhaver’s stuff and Jacob Randolph’s, with a few extras. Anything I’ve never seen before I’ll look at and make changes as I see fit.

  4. For Tabletop games it’s easy, I just print up the ones I’d like to see played.  There are others I like, but I don’t want to overwhelm the players.  I’m sure that later, when they are more DW savvy, they’ll request certain playbooks and that will be cool.

  5. having heard from other people, my take on the matter:

    Barbarian, Bard, Fighter, Ranger, and Thief from Sage’s materials. Artificer, Dashing Hero, Mage, True Knight and Witch from various fan sources.

    If a player wants something else, asks nicely, and I feel it’s balanced and fits in okay, they can play that too.   

  6. It is kind of disappointing how unpopular the even slightly out-there classes like Brandon Schmelz’s Warlock or my Shaman seem to be. It’s like anything not “core D&D” gets the short stick.

  7. I don’t think they’re all that unpopular, at least in all the PBP games I’ve seen.

    I can’t speak for all the live games in person, though. There is something to be said for core D&D style classes, though. Familiarity in a new game helps a lot.

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