Maybe I’m missing something, but can somebody please give me a step by step to writing front?

Maybe I’m missing something, but can somebody please give me a step by step to writing front?

Maybe I’m missing something, but can somebody please give me a step by step to writing front?

I understand each aspect of it: dangers, questions, portents. What I don’t get is what order i should write them in. Also, how do i categorize everything. Right now it’s a big mesh in my head…I’m getting a headache.

5 thoughts on “Maybe I’m missing something, but can somebody please give me a step by step to writing front?”

  1. Start with a general idea of what you’re making.

    1. Think about how big this is. If it’s something relatively small and local, something that might be tied up in a few sessions, it’s probably an adventure front. If it’s bigger than that, it’s a campaign front. Most likely, it’s an adventure front.

    2. Take the big idea and pick out 2-3 dangers within it. These are the highest level division of the front.

    3. For each danger, list what will happen if nothing is done about it (impending doom).

    4. For each of those impending dooms, think up a few steps along the way to that doom happening. These are the grim portents for that danger.

    5. Now you have a general idea of where it’s going and how it might get there. Don’t fill in more. Instead, write down what questions you still have about how this might turn out. Answer them in play.

    6. Note down all the individiaual people or groups that relate to any of these dangers or the front as a whole, just to remind you who they are.

  2. If you want, we can do a Hangout and brainstorm a bit. Maybe having someone to bounce off of will help. Of course, you probably won’t need to because your getting advice from THE DUDE WHO CO-WROTE THE DAMN GAME!

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