The Golem’s first draft has been posted! Check your inboxes. Feedback is welcome, this is only a first draft.

The Golem’s first draft has been posted! Check your inboxes. Feedback is welcome, this is only a first draft.

The Golem’s first draft has been posted! Check your inboxes. Feedback is welcome, this is only a first draft.

4 thoughts on “The Golem’s first draft has been posted! Check your inboxes. Feedback is welcome, this is only a first draft.”

  1. So had a player try the Golem out last night and I found a few things troubling/interesting:

    Prime Directive seems to be an amazing source of xp; granted, the guy playing the golem went more to the gonzo than the other two players preferred, so they commanded him a lot and he had a -1 Wis so he failed a lot.

    Not sure if that’s a bug or a feature really, but he completely outpaced the other player advancement.

    The Unstoppable Force… There was a number of times he wanted to use it on a person, since that person was an obstacle standing in his way I saw no problem, but the option “You don’t attract attention” was attempted to be abused each time as if it was a stealthy thing…  adding unnecessary to that option would be nice. Also the last option did not click can you give an example of what you meant here?

    Flexible Composition  – Is this a choice or a blending of the two compositions or can it be either? I ruled that it was either and he had to make a choice. He went with blended and being a Dangerous Liquid had a lot of implications for his movement.

    Healing damage – I assumed that the Golem only way to heal was through Make Camp, Recover, or Spells.. correct? My player wanted the ability to absorb his composition to heal… since he was blood that would have been easy to come by…  

    I wanted to also share the idea of the player to wear a Lizard man as a suit.  Not because he thought he could pass as one  with any inspection, but because he did not want to be a hideous walking blood monster…

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