Planning an inverse world campaign. One of the players wants to play a walker who uses magic as his super climbing skills rationalization. Hence he’ll multiclass to mage at level 2. Problem is we’re having difficulty thinking up a school that lets you hang from the ceiling and is not OP in the inverse world(e.g. gravity).
Planning an inverse world campaign.
Planning an inverse world campaign.
Focus: The Spider
Aligned: Clinging and Leaping, Injecting Poison into their Veins, Spinning Webs
Opposed: Fire and Ice, Fair Play
or
Focus: The Monkey
Aligned: Climbing and Swinging, Throwing Things Around, Quickened Reflexes
Opposed: Illusions, Complicated Spells