I’ve been wanting to write something Dungeon World related on my blog. I love writing there, but I haven’t got a clue what to write right now though. Strangely, nothing comes to me at the moment.
Does anyone have an idea, something they’ve wanted to see a breakdown of or discussion about? It would be cool with some input here 🙂
An entire playbook? Or just racial moves?
Mathew Mailer , someone already did this. I think it’s called “Number Appearing” and it was posted here recently. It looked pretty darn good.
There is huge potential to explore a monster archetype as a playbook, and it was what inspired me to make the Fae and the Giant.
I think general discussion about how flexible and comprehensive the playbook model is for describing characters, and dramatically changing the shape of a game’s fiction is also worth exploring.
The benefits and pitfalls of making an archetypal playbook, and why this works so well for games powered by the apocalypse.
Just the power of a single sentence fictional trigger can be so evocative, that it can set so much of the tone for a game, which makes word choice, and crafting with language feel so much more rewarding than other systems. Add this to the flexibility of 3 theirs of outcomes that are equally fictional, and its tinder for the fires of imagination.
Here it is:Â https://docs.google.com/file/d/0B9r2UKkXhZtJS0h0WTlhVGthdmM/edit
Kasper Brohus I’ve been interested in seeing Inverse World style drives moves for the base classes, to replace alignments, but I don’t have the time to try and create them myself.  If you want to have a go on your blog, I’d love to discuss your results. Â
Aaron Mehlhaff That could be interesting. I gotta make a list…