This came to me after an incredibly strange bout of deja vu:
Deja Vu
When you remember the immediate future, roll+Int. On a 10+, the vision is useful and you can act on it immediately: when you act on this information you may treat your next roll as if you had rolled a 10. On a 7-9, your vision is flawed or incomplete, you gain +1 forward when you act on the information in your vision.
On a miss, GM can tell you whatever they want. Mark XP if you act on this “information”.
The hard move on a miss isn’t hard enough. How about, “On a miss, mark xp. The GM will describe a glimpse of the future which may be false, but you must act on it regardless.”
hey, I don’t like the hit results, they’re like “win” and “more win!”
hmm, Alessandro Gianni, you have a point. My initial thinking was ‘But the DM gets to make a move with the 7-9!’ but it’s going to be a soft move.
Tim Jensen, I’ve found I don’t like the moves that force a character to do something very much. Seems too restrictive in this otherwise very free system.
How about…
On a 10+, hold 2. On a 7-9, hold 1. Spend these hold to gain a +1 forward when acting on the information in your vision. On a miss, your vision is completely wrong and disorienting, take a -1 forward instead.
..Just with all that cool descriptive text still in there.
Brandon Massengill So would the character get XP for the miss, and an additional XP if they act on the misinformation?
Its up to the GM. Acting on fantastically bad info is a “Golden Opportunity” in my opinion, so the GM can throw down some hurt in quick succession (failed roll + golden opportunity).
If a player serves that up to me, I would reward him.
mmh, do you play like “the gm sometimes can just reward the pcs with xps when he feels is right”? Interesting
Well, it would be a part of the move in this case, wouldn’t it? 😉