I suspect there are no d12 damage classes in Dungeon World because Adam Koebel and Sage LaTorra didn’t want to make…

I suspect there are no d12 damage classes in Dungeon World because Adam Koebel and Sage LaTorra didn’t want to make…

I suspect there are no d12 damage classes in Dungeon World because Adam Koebel and Sage LaTorra didn’t want to make a dodecahedron in InDesign. Discuss.

10 thoughts on “I suspect there are no d12 damage classes in Dungeon World because Adam Koebel and Sage LaTorra didn’t want to make…”

  1. I heard that something unspeakably horrible happened to Adam when he was 12 and now he can’t stand to see the number.  Even d12’s give him the Hebe-jeebees.

  2. Richard Robertson: Well, we don’t use a d12 for HP, do we? You just get X HP, where X happens to always match the number of sides on your damage dice. Right?

  3. Philip Espi: I suspect it also has something to do with keeping the group unified. A d4 and a d10 aren’t a huge different, and allows a wizard to go raging in with a broadsword. A d12 isn’t a marked improvement, but each step, blah blah blah.

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