They seem to have a lot of +1 moves. This means with max stat, +3, a +1 forward, and his +1 move, he will never get a 6-. Most of the other dungeonworld classes don’t have +1s. Unless your alchemist is a perfectionist, who eventually never fails, perhaps these +1 abilities could be changed to something more interesting?
Thats always an option. However the Skilled Arm +1 applies to three traits that are not INT. The Making Potions +1 just ensures you dont fail to make potions. The Scrounge Ingredients one should probably become +1 to amounts found, I like that.
They seem to have a lot of +1 moves. This means with max stat, +3, a +1 forward, and his +1 move, he will never get a 6-. Most of the other dungeonworld classes don’t have +1s. Unless your alchemist is a perfectionist, who eventually never fails, perhaps these +1 abilities could be changed to something more interesting?
Thats always an option. However the Skilled Arm +1 applies to three traits that are not INT. The Making Potions +1 just ensures you dont fail to make potions. The Scrounge Ingredients one should probably become +1 to amounts found, I like that.
/sub