Okay, so far I’ve been very broadly generous with my understanding of GM moves and procedure. By that I mean, don’t even worry about consciously addressing GM Moves™ because everything that comes out of a GMs mouth ultimately falls under one of the moves.
So imagine a scene where I as a GM describe your trek through the Adjective Woods. I colorfully describe the weird undulating barking noises in the distance as you break into a small clearing where two wild dogs are tussling over a carcass. Also, unbeknownst to you, they are actually Blink Dogs and are appearing to be somewhere they are not.
With me? Is what I did there procedurally sound according to DW? I’ve assumed that it is. And whether it is it not I’m confident the game will roll forward from there and we’re going to have an exciting and fun scene. BUT, technically I just made at least 3 soft moves while building that scene. Is that legit?
I’m really hoping you guys tell me that I’m getting tripped up over a procedural structure that doesn’t really exist. Otherwise I’m going to have to revisit my interpretations of the games mechanics.
6 thoughts on “Okay, so far I’ve been very broadly generous with my understanding of GM moves and procedure.”
That sounds completely fine to me. I don’t think you have to count your moves – dovetailing them is poetry!
Show signs of an approaching threat
is what you did i think, alternately
Introduce a new faction or type of creature
So like I said, I don’t tend to think (consciously anyway) in terms of the moves. But when I analyze it and attach moves to what I did Tim, it looks like I Announced Future Badness, revealed a monster as a location move, and am already making a monster move.
Whenever the players look to you to say something (such as listening as you describe a scene), you should be making soft moves. Sounds good to me.
Wiht DW you have to pu players in a situation they have to react to, furthermore you used one of the creature’s moves to present them, to me it is just fine, and more than that, it is a good setup.
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