Anything one should think about when having a Barfight? Damage is just “stun damage” and use basic moves as normal?
I was thinking of just using Carouse for this maybe.
Non lethal fighting is not really something that is adressed in DW – or is it?
Anything one should think about when having a Barfight? Damage is just “stun damage” and use basic moves as normal?
Anything one should think about when having a Barfight? Damage is just “stun damage” and use basic moves as normal?
I was thinking of just using Carouse for this maybe.
Non lethal fighting is not really something that is adressed in DW – or is it?
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Suddenly it reminded me of this
http://youtu.be/_3reLyBB6ms
Bar fights are about impressing, distracting, or removing someone in the crowd. This calls out for a custom move!
One could take inspiration from Seize by Force
/sub
When you shout “BARFIGHT!”, roll+STR…
Oh no, roll + drinks consumed if less than CON or – drinks if more than CON.
roll +d4 suffered. You get to be more awesome by getting hit more… or something…
+d4 betted/wagured might be better. Yeah – i am totally getting hit in that fight but i get cool stuff from it…
Roll+consecutive nights you’ve spent in this tavern (max +3). After all, you’ve seen this crowd do it’s thing đ
I just did something similar (not a bar fight, but a street brawl, with a condition of “If you kill or seriously injure an opponent, the situation will get much worse for you.”). I ended up doing very little with the mechanics (Paladin and Avenger lost the bonus from their swords since they couldn’t use them, Thief couldn’t use backstab), but since my players bought into the fiction, it was still a very engaging, entertaining scene, where the Thief was jumpkicking a half-ogre in the chest, the Avenger smacked people with the pommel of his sword, the Bard used her lute to block a garrote attack and then used it to counter an attack by wrapping it around an assassin’s arm (this from a character who NEVER gets into melee), and the Paladin tackling the half-ogre through the legs.Â
It certainly works to just use normal combat rules, just establish with the players what they’re using and how they’re fighting, and you can include more stun/knockdown type results, and just let the enemy get knocked out if they run out of ‘HP’. Of course, the second the Fighter grabs her “messy, jagged” longsword, the situation changes…
You have an avenger?
Also. I will write a move later today.
Yeah, I converted the campaign from 4E D&D (mostly to save me prep time) and most of the characters translated over well, only needed one or two custom moves to keep the right feel. The second hardest was probably the Marauder Ranger, but he fit pretty well into E_FD’s Daredevil class from the DW forums. The Avenger is about 50% my own homebrew, 50% moves adapted from other classes.Â
You could simply rule it that so long as everyone keeps their weapons sheathed, being reduced to 0 HP, or be raps just taking as many hits as sides on your damage die knocks someone out or means they lose the fight.
When you get into a Barfight roll+STR. If you are drunk, roll +CON.Â
On a hit you win the fight and choose 3, on a 7-9 choose 2Â
– You befriend a useful NPC
– You donât have to pay the barkeep 50 coins the next day
– You donât wake up with a d6 of bruises and scratchesÂ
– You donât have an outstanding warrant on your head now
– Your victory impresses, dismays or frightens your opponentsÂ
– get 1 preparationÂ
Alternate Dwarfen Fighter Racial Move
When you get into a Barfight, you allways choose 1 more from the list, even on a miss
that actually seems kinda fun! đ
Tim Franzke Looks good! However, instead of the dice determining if you won, I’d make winning the fight one of the available choices. Sometimes it is better to make your friend and duck out of the fight, say by making these three choices:
– Befriend NPC (who you leave with)
– Don’t owe 50 coins (because you snuck out in the middle of the fight)
– Don’t have a warrant (since you weren’t there when the guard came in)
With winning out, this means you lost the fight, which is evident by the bruises and knocks, and don’t have the prestige of having beaten other rowdy drunkards. Just putting this forward since, in some fiction, it is almost a trope to start a barfight (to get away from some thug whose been tailing you) as a distraction and leave it midway.
But winning is not one of the choices in your move oO
Oh, I was making a list of choices based on your move. Didn’t feel I had to restate your whole move when my only contribution was to add the line: – You win the bar brawl.