Anyone worked up Ninja, Samurai or Wu Jen, or Monk style Dungeon World classes?
Anyone worked up Ninja, Samurai or Wu Jen, or Monk style Dungeon World classes?
Anyone worked up Ninja, Samurai or Wu Jen, or Monk style Dungeon World classes?
Anyone worked up Ninja, Samurai or Wu Jen, or Monk style Dungeon World classes?
Anyone worked up Ninja, Samurai or Wu Jen, or Monk style Dungeon World classes?
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/sub
A full East Asian-style DW would be kind of rad, actually.
Look for the initiate.
Ms Geomancer is a Bit inspired by feng shui and energies of the earth
There should also be a ninja I think
Check here: http://nerdwerds.blogspot.de/2013/04/dungeon-world-resources.html
And you can also do
Thief – Ninja
Fighter – Samurai/Monk(hand weapon!)
Wu Jen (whatever those are) – Cleric/Wizard (and then compendium Class into Geomancer)
Should be no problem
Barbarian – Samurai
Works too
What do you want in this ideas that the Corebooks don’t give you?
Paladin for Samurai should work too
I’m thinking about a Cavalier class that could work for a Samurai. Sage’s Battlemind captures the Monk concept quite handily.
\sub, and if I recall correctly, Renato Salzano made a monk class (although I think it’s written in italian)
Yes, there’s a monk class I wrote (based on the sage’s battlemind) and there’s a Initiate class (a pressure-point ki-branding monk) somewhere on the net.
For the monk class, I can translate it from italian to english.
\sub
Ok, this is my monk class in english (fast translation ^^):
The Monk
NAMES:
Dwarf: Bruce, Chow Tai, Donnie, Rebekah, Michiko, Chun
Elf: Sammo, Leung, Jet, Zara, Taimak, Katheryn
Human: Jackie, Wong, Sai-Yuk, Cynthia, Mulan, Michael
LOOK
Wise Eyes, Deep Eyes or Fiery Eyes
Braidlocks, Short neat hair or Bald
Combact uniform, Cool clothes or Confortable clothes
Huge body, Flexible Body or Athletic Body
RACIAL MOVES:
Dwarf: You have a variant of butterfly steps limited to trapped superfices.
Elf: When you are in a forest and walk caring around, you can ask the GM where are dangers and the GM will answer honestly.
Human: You’re naturally aggrssive: take +1 forward to the first roll in a fight.
D8 Damage, starting PF: 8+Costitution.
GEAR:
Your max load is 6+STR. You start with dungeon’s rations (5 uses, weight 1).
Choose one thing linked to your fighting school (all weights 0):
* A martial style book, gifted by your master
* Your school’s necklace.
* Your master cloack, taken from his corpse.
* The gloves that you weared on your first fight
* A giant back tattoo, linked to your name.
Choose two tools:
* Adventuring gear (5 uses, 1 weight)
* Poultices and Herbs (2 uses, 1 weight) and bandages (weight 0)
* 2 Healing potions (weight 0)
* 1 Antitoxin (weight 0)
* Halfling pipeweed (5 uses, weight 0)
* Dungeon’s ration (5 uses, weight 1)
MOVES:
Kata
When you have some time and space to train yourself alone, lose your ki-points, and gain 3 ki-points.
You can have max 3 ki-points.
Martial Arts
When you preparare yourself to the fight, roll +WIS. 10+: Choose one knowed style and use it. 7-9: Choose
one knowed style and use it, but choose 1:
* Lose 1 ki-point.
* -1 to all rolls when you use the style
* You get yourself in a bad place
Choose 3 knowed styles:
* Monkey – you can roll +KI-POINTS for hack’n’slash
* Turtle – you gain +2 Arm.
* Dragon – you damage dice is d10
* Tiger – your body is a weapon with +1 damage and reach
* Eagle – you can defy danger rolling +KI-POINTS.
* Purcopine – your body is a weapon with 2 piercing
* Gorilla – your body is a weapon with messy and forceful
Bend, not oppose
When you’re unarmered, without a shield, you carry under your maximun load and have 1 ki-point, you have 2 Arm.
Trained to fight
You body is a weapon with the hand tag.
ALLINEAMENT:
* Good – Endure a danger for protecting someone that can’t.
* Lawful – Endure a danger for keeping your school’s honor.
* Chaotic – Prove that you martial arts are better.
ADVANCED MOVES (LEVELS 2-5)
Fighting fluid:
When you kill or ko’s in a fight a enemy, you can change style with another
that you know.
Fighter’s Soul:
When you take damage, you can lose 1 ki-point and negate the damage.
Agopunture:
When you have time, safety and can touch an ally, you can spend 1 ki-point and
heal that ally 2d4 PF.
Martial Master
Choose another style as knowed.
With the help of my friend
When an ally aid you, you can gain 1 ki-point insted of a +1 forward.
Preacher
When you spot lore about martial arts or philosophy, take +1 forward.
Butterfly step
When you concentrate on your movement, you can spend 1 ki-point and when you
keep moving, you can move where you normally can’t: vertical wall, ceilings,
water…
Ninja’d
When you distract or stun your enemy in a fight, you can choose a place you can
see and roll +KI-POINT. 10+: You move there, and no-one see it. 7-9: You move
there, but there’s only some moment before someone see you.
Kamahami
You can use volley with your martial art. If you do, roll +WIS. If you lose
ammunition, you take a debility instead.
Intense training
When you Bolster, your training time are halfed.
ADVANCED MOVES (LEVELS 6-10):
Burning warrior’s spirit (replaces: Fighter’s soul)
When you take damage, you can spend 1 ki-point and negate the damage. If you
do, take +1 forward.
Secret pressure point (replaces: agopunture)
When you have time, safety and can touch an ally, you can spend 1 ki-point to
heal that ally 2d6 PF and 1 debility.
Personal style
When you use martial arts, choose 2 styles and gain the effect of both.
Foot to the head
When you’re rounded by more minions, and hold still calling them, roll +KI-POINT.
10+: You ground them all, the GM chooses if they take damage too. 7-9: As 10+, but choose 1:
* You lose a gear
* You lose a part of your clothes/armour
* You take an attack from them
Old master wisdom
When you think what your master will say to you about your situation, say one sentence. The GM
can ask you questions on it. roll +WIS. 10+: Your sentence is rilevant to the situation. 7-9:
You sentence is weak linked to the situation.
Perfect training (needs: intense training)
When you Bolster, you take only 1 day to gain 1 preparation-point, and 1 week to gain 3 preparation-point.
The world is my weapon
When you use the enverinoment against your enemy, roll +DEX. 10+: Do your damage and 1d6 extra damage.
7-9: Do 1d6 damage, and gain +1 forward, but you break something exposing you to danger.
Inner spirit
When you roll 12+, regain 1 ki-point.
I don’t see a good defence
When you train or show the right way to fight to someone, they take +1 to the rolls when they do your
way, and -1 if then don’t.
What does arm do?
Tim Franzke I think it’s supposed to be armor.
Yes, it’s a very fast and error-ridden translation. Arm = Armour.
There’s other mistakes for sure.
http://rpg.drivethrustuff.com/product/125822/The-Ninja–A-Dungeon-World-Playbook
The final version of my Ninja playbook has been up since February, for anybody wanting to play a straight up mythical ninja. Pretty much all the classic ninja magic is in there somewhere, and your log will get plenty of exercise.