So here’s something I was thinking about playing around with in Dungeon World, as a way to facilitate…

So here’s something I was thinking about playing around with in Dungeon World, as a way to facilitate…

So here’s something I was thinking about playing around with in Dungeon World, as a way to facilitate player-generated story elements. It’s similar to the love letter concept, but takes the idea even further into middle school territory.

Dear Thief,

In the last session, you got the opportunity to lift something valuable, but someone would have noticed. Did you? Check one.

() Yes

() No

13 thoughts on “So here’s something I was thinking about playing around with in Dungeon World, as a way to facilitate…”

  1. Love this. First thing that came to mind?

    Dear Cleric,

    Your goddess has revealed herself in a dream and told you to do something terrible. Will you obey?

    () Yes

    () No

  2. I allow players to create bonds with NPCs and even to groups. I had an player create a bond, “I will end Kryos or destroy the world trying!” Normally I try and get them to create shorter term bonds but she was adamant. I also award XP for playing to, but not resolving bonds.

  3. Make them check yes or no and then just leave them in the middle of the table without picking them up to look.  Wait until it might be important and then just flip it over.  Savor the suspense.

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