So, for now I will release only 1 part of the cc I am working on, this is from the karmic shaper
Make your own luck
You are attuned to the strands of fate and how to twist them but beware, what fortuna giveth, she also taketh away.
When you invoke your luck on a move and roll a 6- you can turn it into a 10+ but when you do, the GM holds 1 misfortune. He can spend misfortune 1 for 1 to turn a 10+ into a 6- on one of your moves.
You can’t Make your own luck, as long as the GM holds misfortune.
Does this work? Could it be cleaned up?
This class also has strong discworld and BW influences…
Personally I don’t like it. I hate saying “you fail” to players and that move kinda makes me. Better would be “you get -1 ongoing until you fail alltogether”.
How about, the GM can spend missfortune any time he wants 1 for 1 to put you in a spot?
Well, same problem here. Makes me feel arbitrary. But that can be just me.
But putting someone in a spot is not really making them fail. It’s just an excuse to make a harder move then usual. You are absolutely right about making people fail.
Yeah, but I generally make move as hard as I want. I don’t want it harder and if I did, I wouldn’t need an excuse.
How about this:
Chosse a thing that brings you bad luck (redheads, broken glass, a specific number). You’de better avoid those things until you’re on good terms with Lady Fortuna again.
That way it’s super fun to reveal an unwelcome truth about black cats or salt dropped or something. And if they ignore, it’s a golden opportunity!
I actually really like the “Can spend misfortune to put you in a spot,” but I think Vasily is on to something there. I like the idea of a phrase like “Avoid omens of misfortune until you even the scales with Lady Fortuna”. It makes me smile in that naughty DM place.
still not sure about it. There is also a move that let’s you erase missfortune if you help a friend “make his luck” so…