Has anybody else had this problem?
I ran a 24-hour Dungeon World game a few months ago, and after about the fourth hour, I noticed something: players specifically rolling their weaker stats and stepping into situations where they knew that failure was likely due to the automatic XP for a failed roll. Meaning that these heroes were specifically avoiding rolling their best stats and pursuing the things for which their class was designed. I was a bit stonewalled, and just ran with it.
Any suggestions? I thought about increasing the lethal consequences of failure, so that yes, you get XP, but at substantial cost. Has anyone tried that successfully?