Question: to use rotes or cantrips, you roll the cast a spell move?
Question: to use rotes or cantrips, you roll the cast a spell move?
Question: to use rotes or cantrips, you roll the cast a spell move?
Question: to use rotes or cantrips, you roll the cast a spell move?
Question: to use rotes or cantrips, you roll the cast a spell move?
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Yes. They do not take up spell slots but they are still spells.
Josh Mannon thank you!
Actually either way is fun.We always played “still are spells” way but now I’considering to try another way.
I like that magic can’t be trusted. I want it to complicate the situation.
Question 2#: “Prepare new spells of your choice from your spellbook whose total levels don’t exceed your own level+1”.
It means that a lvl one wizard can prepare just two of her first lvl spells out of the three she knows, right?
(So, you are not limited by the number of spells you can prepare but by the overall lvl of the spells you want to prepare?)
Yep.
Thank you!
but i think you can’T choose to forget the spell
It’s also my Eladrin Wizard racial move. You treat casting cantrips as if you rolled a 10+
Yeah. Cleric has allways access to all spells i think
…also, ho does the cleric get new spells?
The wiz everytime levels up add a spell to his spellbook, the cleric just have to match the level of the spell and he knows it?
A Cleric allways has access to all spells, he just cant prepare them all.
Tim Franzke yeah. I don’t know why my message about the cleric is after your answear, eheheh!
Thank you.
google+ glitch i think.
Yeah!
My Cleric ALWAYS fail to cast light. -.- ‘
our Cleric did too and now the whole party is glowing in divine light.
The GM can make ANY move on a 6-, right? It doesn’t have to be a miscast? So, for example, thinking theatrically, on a 6- the cleric COULD activate his light in the darkness, only to reveal the face of a grotesque shadow-dwelling Grue ~standing right next to him~ who screams and attacks.
right, as long as he begins and end in the fiction
Yes, that’s right.
Great. My issue with the way a lot of games (from any system) are run is that bad rolls make the players feel like bumbling idiots and not heroes. The ability to translate a bad roll into a bad SITUATION (rather than just the hero screwing up) can preserve the hero-ness of the characters but still be a “bad thing.”
Well, you are a fan of them are you not? A lot of this can be solved just with this principle