So I’m going to run Dungeon World at a local convention in Indianapolis on Friday. I’m trying to decide how much to map out about the world before hand, and how much to riff off of the players creating their characters. It will be a four hour time slot, so I’m figuring about a half an hour for intros and explanations plus character creation. Which with time out for breaks and not trying to push into the next time slot would give me about three solid hours of game time. Any thoughts or experiences running at a convention that might prove useful?
So I’m going to run Dungeon World at a local convention in Indianapolis on Friday.
So I’m going to run Dungeon World at a local convention in Indianapolis on Friday.
I found the Dungeon Starters really helpful for my first Con game, but generally I just come up with a fun starter and take it from there. The system is really set up well to roll with the punches, so I think planning too much can actually hold you up.
Here’s an old Story Games thread that might be of interest:
http://story-games.com/forums/discussion/14412/dungeon-world-making-shit-up/p1
I’d have some ideas lined up but I’d be ready to abandon them if the energy moved away from them. In a con situation you might get players who want to be led, so be ready for that.