Ran the Planarch Codex this past weekend. The three jobs I rolled up were:
1. Freebooters + Delivery + Wizard + No One Knows
A local freebooter crew has subcontracted a job to you, delivering a giant-severed-head-in-bag to a wizard who hired them to acquire it but then disappeared. You agree to take the head, find the wizard, and get him to pay for it.
2. Guild + Protection + Guild + Distant Plane
The Circle Makers guild has fractured in two and one side has hired you to protect them from the other. Apparently, they’ve been drawing magic circles to protect wealthy planes from Dis’ encroachment, but things got messy when one plane was unable to keep up with payments.
3. Diabolist + Acquisition + Diplomat + Nearby Parish
A local diabolist’s contract with a lesser hell is up, but he hires you to sneak into the local Embassy of Hell in the parish of Abyssal Falls (which lies directly beneath Ditchwater) and steal back the contract before his soul is collected.
They chose to have just returned from #3 (with a demon familiar in tow) and then spent the session trying to do #1. The best part was when they snuck into the wizard’s tower by leaping across from the top of the neighboring wizard’s tower. The neighbors were temporarily visiting time-travelling wizards from the future who knew their descendants, thanks to a whopping 13 on a Cha check.