Next week I will start my second long campaign and I’m looking for advice!
– Can you suggest ma a cool dwarven racial move for The Thief?
– For The Ranger?
Thanks in advance and feel free to post more than a option and comment others ideas.
Next week I will start my second long campaign and I’m looking for advice!
Next week I will start my second long campaign and I’m looking for advice!
– Can you suggest ma a cool dwarven racial move for The Thief?
– For The Ranger?
Thanks in advance and feel free to post more than a option and comment others ideas.
Comments are closed.
Thief – +1 to Trap Expert rolls when underground (dungeon, tomb, catacombs, caves, etc)
Deep Eye
When you lay hands on an item and have time to appreciate the craftsmanship of an item roll + INT. On 10+, hold 3 and on a 7-9, hold 1.
Who built this?
What was its original purpose?
Who was the item’s last owner and what was their fate?
What is most dangerous about this item?
Who would pay the most for this item?
You can smell gold
Steal from the best!
this sounds a lot like Munchkin style.
Munchkin style?
steal from your buddies 🙂 Provided that I understood what John Zo meant. In case, sorry.
Dungeon Crawl Classics style actually. 🙂
Thief
I’d definitely say something about either wealth or traps. The ability to detect either one. Smelling gold is a classic.
Ranger
Maybe a new option for a pet – blind cave mole, maybe. Something about delving the deeps, being a cave ranger.
Bat, badger, or bear.
Talking scout canary. Flies out ahead of its owner. Warns when the underground air is bad, “Stinks in here boss. Turn back. Tweet-tweet.”
I like smelling gold.
As for ranger. Here’s someone who’s spent a lot of time ranging the caves of the world. Also dwarves have a lot of upper-body strength. Maybe all his trecking the trackless caverns has required a lot of climbing. Now he’s an amazing climber able to navigate sheer cliffs easily.
Race moves aren’t just true about you, they’re true about any dwarven ranger or thief, remember.
What kind of dwarf loses his gear, or can’t make their own on the spot?
Dwarven Thieves: You can always recover your adventuring gear or macguyver up a replacement. You don’t need to mark off uses when you use adventuring gear.
And of course there’s the dwarven trapmaking
Dwarven Rangers: You can always snare a meal when you Make Camp in the wilderness, you don’t need to consume a ration.
And of course, Dwarven drinking needs to nudge it’s way into a another class…
Dwarven Bards: Your party takes +1 to any Carouse roll and you drink everyone under the table.
and then there’s the dwarven druids.
Dwarven Druids: You are born of the stone and it is born of you. In addition to any other attunements, the Depths of the Earth is always considered your land
Adam Koebel I don’t understand your comment about race moves, when there only is THE Ranger, and THE Thief and not another in your entire damn DW. Is this not true?
It’s true, but its a starting point. It should be applicable to any potential dwarf of that class. Basing it on a specific character history misses the point.
Dwarven Thief
Once per session, ignore a poisoning. You get better.
Dwarven Ranger
When you Take Watch underground, treat a 6- as if you’d rolled 7-9
Joachim Erdtman , there are circumstances where there may be two characters of the same class. If a player makes a replacement character, he or she can choose a class someone else is already playing or has played (page 47). It’s not stated outright, but a character who reaches 10th level can change class or take on an apprentice; it’s possible a group would allow the new class to be from one already used (the apprentice could reasonably be of the same class as the original character, at least). Then, of course, you play more than one game.
Thank you all! ^^
Maybe we will play an “ALL DWARFS” campaign, maybe not.