I’m so in love with the “loose, but inspiring” adventure prep that Fronts provides that I’m working on different Dangers for a dramatic game. Here’s my first two new Danger types for Hillfolk/DramaSystem:
Danger: Search For Meaning
• Danger Type: Big Reveal
• Impulse: to cause the character to question their origin
• Grim Portents: Pick 3 or 5
• GM Moves for Big Reveal
o A shocking clue from the past is discovered –
o Primary is being shadowed by a mysterious person
o Primary has a soliloquy, questioning her place in the world.
o New turbulent elements are introduced into established relationships (romantic love, jealousy, distrust)
o There is a duel between two people involved in the secret
o A person from the secretive past shows up
o Something dire happens to a loved one
o Black carriages race through full moonlight
Danger: True Love
• Danger Type: Romantic Entanglement
• Impulse: to complicate the lovers’ lives
• Grim Portents: Pick 3 or 5
• GM Moves for True Love
o Lover’s group (family/tribe) tells lover to stay the hell away
o One lover stumbles on the another lovely person bathing
o Authority tells you that you have to marry someone else
o Tryst where lovers meet and are discovered
o One lover is to take an oath of celibacy
o A rival warns off one of the lovers
o A rival presents an extravagant gift
o One lover asks a dangerous boon of the other
Those are awesome!
Primetime Adventures has some pretty interesting ideas for that type of a game.
Including: Screen Time, number of “episodes”, and Story Arcs.
These seem like they might fit well together…