Ran the second session of my DW game using the Innistrad MtG setting last night.  Our first session last week was…

Ran the second session of my DW game using the Innistrad MtG setting last night.  Our first session last week was…

Ran the second session of my DW game using the Innistrad MtG setting last night.  Our first session last week was some basic intro to RPGs (we have a first time player), character creation and a short fight.  To prep for this week, I found an evocative image, mentally composed a paragraph long backstory, and wrote down a list of about 25 Dungeon Starter style impressions.  3 hours later, they’d explored the ruins of a haunted cathedral, found the grisly remains of a werewolf feast, been blasted by the fiery breath of a vengeful ghost, dragged the Bard down an underground tunnel as he desperately tore his pants off while a strange black mold burned its way into his skin, and recovered a holy artifact to the accompaniment of a bodiless choir of angelic children’s voices.

The game went great, and I’m finding this style of improv-heavy GMing really liberating.  The fact that we’re all playing to find out what happens means I’m just a surprised as the players about how the story goes.  We tried out some of the Madness rules that Sean Dunstan and +Jonathon Walton are working on.  I’ll post about how those worked later.

Now, on to Fronts and creating a steading.

One thought on “Ran the second session of my DW game using the Innistrad MtG setting last night.  Our first session last week was…”

  1. This might be a peculiar statement… but the thing I notice — that was the most striking to me after running… was that I didn’t feel tired.  I didn’t feel like I had spent 5 hours in the ringer trying to remember all the rules and keep the game moving.  I agree, totally liberating. 

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