A little preview from the module/campaign starter I’ve been working on, just to see if it generates interest:
“IF THE CHARACTERS FAIL TO STOP SHAE BEFORE SHE COMPLETES THE RITUAL: Pick one of the playbooks that hasn’t been taken by a player yet. Hold it up in front of everyone, and tear the playbook in half. That class no longer exists in the world; no player can ever take it, and nobody can ever multiclass into it.”
Make them say why? E.g. magic is dead, drawing blood now attracts demons, the Gods have left, the thieve’s guild has closed and there are no buyers, etc… Make it more fundamental to the fiction/world.
Oh, the “why” that is happening is covered in the module. Short form: someone wants to pull apart archetypes to see what makes them tick. It…doesn’t work as she expects.
Wait whattttttttt
Ah, so it’s already pretty darned fundamental. Have them tear it in quarters. Save the pieces, hand the torn fragments back as treasure. They can only access moves from the fragments…
Oh, the players aren’t the ones who get anything from the destroyed archetype…
That’s awesome. Reminds me of RISK: Legacy.
Awesome!
That’s great!